GamesU 2009 · Schedule
| Friday, November 6th, 2009 | |
| 9:00A |
Welcome to GamesU! by Doug Daulton Welcome to GamesU! We'll spend a few moments talking about the goals of GamesU, now and in the future. |
| 10:00A |
The Value and Necessity of Organized Roleplaying by Joshua J. Frost Come ask Paizo Publishing's Events Manager, Joshua J. Frost, questions about why organized play adds value to your store, your gaming group, your product line, or your convention. As the campaign coordinator for Pathfinder Society Organized Play, Frost is uniquely positioned to answer any questions you may have about starting, running, and tracking an organized play system. |
| 11:00A |
Game Design Workshop by John Wick Bring an idea and leave with a game! Learn the theory behind roleplaying games, the basics of RPG design and setting creation and how to avoid the pitfalls of both print and electronic publication. Whether you're an aspiring game designer or just a fan of the hobby eager to know more, this is the workshop for you. So bring your ideas, your notebooks, your enthusiasm and your brain! |
| NOON |
LUNCH BREAK |
| 2:00P |
Know Your Audience by Marcelo Figueroa Details forthcoming. |
| 3:00P |
Pitch to the Pros by Boyan Radakovich Origins Award-nominated game designer, Boyan Radakovich, walks you through the process of submitting your board game prototype to publishers for publication. Valuable information for the aspiring game designer. |
| 4:00P |
Women in Gaming with Jess Hartley, Juliet Meyer & Monica Valentinelli Are women, as an audience, the holy grail for game designers? The emergence of "casual games" in the computer/console markets is a direct result of those developers targeting female consumers. This panel will discuss ways to apply the same focus to tabletop games. |
| 5:00P |
Real World Radiation Toxicity in Game Design by Andrew Chang, M.D. Dr. Chang is a physician who treats people with radiation as well as being a gamer. Both GMs and Game Designers will be interested in this overview of how and why radiation toxicity occurs in the real world and how one might apply this knowledgee in the design and application of meaningful game effects. |
| Saturday, November 7th, 2009 | |
| 9:00A |
Gender Issues in Game Design by Boyan Radakovich The recent growth in the gaming industry can be attributed to the rise in the female gaming population. Origins-award nominated game design, Boyan Radakovich, discusses the cognitive neuroscience data fundamental to the gender differences in how men and women perceive the world. Understand the specific design challenges when making games that appeal to the fairer sex. |
| 10:00A |
Breaking In To The Industry by Jess Hartley & Christian St. Pierre Looking to get your foot in the door? Learn from one of the most prolific freelancers in the business. Jess will walk you through the dos and don'ts of being a gaming "gun-for-hire". |
| 11:00A |
KEYNOTE: Pen & Paper Gaming in the 21st Century by Erik Mona Paizo Publisher and award-winning game designer Erik Mona presents an overview of the current landscape of the pen & paper RPG industry. How can game designers and publishers adapt to a rapidly changing marketplace and take advantage of new technology and social networking to spread the word and take the world by storm. A 40-minute discussion, followed by a Q & A session. |
| NOON |
LUNCH BREAK |
| 2:00P |
From Fiction to Game Mechanics by Randall Bills Take a far future utopian star traveling game, where your goal is to boldly explore new frontiers. Now, how do you develop a game for this fictional universe? What are the aspects of play that match the tenets of the universe? How do you make the game feel like the movies, shows, or books? |
| 3:00P |
Making the Most of Mythic Structure by Matthew Grau Popularized by Joseph Campbell in his book Hero with a Thousand Faces, the monomyth is a powerful tool for story structure. It is taught to aspiring screenwriters and used in mainstream movies today – though it is most notably the backbone of the epic Star Wars saga. Come learn about the monomyth and how to use it to create epic and enduring stories in your games. |
| 4:00P |
Marketing Your Game with Marcelo Figueroa, Joshua J. Frost & Ed Healy You've got your game. Now, you need an audience. Take advantage of this unique opportunity to learn from three of the most knowledgable marketers in the hobby/social games industry during this informal roundtable session. |
| 5:00P |
Building 'Dirty' Worlds by John Wick John Wick's monthly game master advice column in Pyramid was the most controversial in the magazine's history. It was seen by some as revolutionary and dismissed by others as outright dangerous. Learn the worst, most despicable, dastardly and downright dishonest game mastering tricks, traps and tactics that will make you the GM your players love to hate! |
| Sunday, November 8th, 2009 | |
| 9:00A |
Working With Artists: An Artist's Perspective by Christian N. St. Pierre For aspiring or professional game designers and art directors, this presentation takes a look inside the world of gaming illustration from the artist's point of view. Artist and illustrator Christian N. St. Pierre will cover topics including approaching and attracting artists, rates and budgetary considerations, the working process, and building lasting professional relationships. |
| 10:00A |
Running A Small Game Company by Stan! The advent of PDF sales and Print On Demand have made it easier than ever to take your game ideas and share them with the world, but that doesn't mean that it's any easier to run a small game publishing company. Stan! has worked for some of the biggest publishers in the industry (TSR, Wizards of the Coast, Upper Deck Entertainment) and co-founded a pair of small game studios (Super Genius Games, The Game Mechanics). Join him for an interactive discussion (so PLEASE bring questions) about the practical considerations you should keep in mind BEFORE you start your own company. |
| 11:00A |
Gaming Podcasting 101 by Ryan Macklin & Ed Healy Interested in getting your voice out there in the world of podcasting, but don't know where to start? This presentation is for you! You'll learn the basics on a variety of topics, from microphone & recording space, to audio editing (on PC and Mac), to show theory and speaking to your target audience. In addition to planned topics, there will be plenty of time to answer your questions. |
| NOON |
LUNCH BREAK |
| 2:00P |
5 Major Design Mistakes and How to Avoid Them by Leonard Balsera In this seminar, you'll learn about five foundational mistakes that people make in the process of designing a roleplaying game and how to keep them out of a game during development. Whether you're working on a project right now or are just interested in learning more about the design process, this overview will provide you with some concrete techniques and tactics to focus both the concept and execution of your design. |
| 3:00P |
GamesU 2010 - The Next Level by Doug Daulton & Marcelo Figueroa As we wrap up our first GamesU, we'll chat a bit about the future of this conference. Share your thoughts about what worked, what needs work and what you want to see in the future. |
GamesU 2009 · Speakers
Erik Mona, Keynote Speaker
|
Leonard Balsera
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Randall Bills
Currently, Randall is responsible for the quality of Shadowrun and BattleTech products as set with Shadowrun Fourth Edition, and the BattleTech Introductory Box Set and Total Warfare. This involves working closely with both line developers to ensure they receive the necessary resources to maintain that quality, while hitting their release dates. This also allows him the flexibility to throw his skills at new games that Catalyst Game Labs. |
Andrew Chang, M.D.
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Doug Daulton
Print-On_Demand (POD) and PDF distribution make publishing accessible to just about anyone with the talent and desire to run a small press. Social media outlets like Facebook, Twitter and MySpace make connecting with fellow gamers easier than ever before. More importantly, MMOs and online games lack the personal connection found around the gaming table. The tabletop gaming renaissance is upon us. Doug can help you make the most of this opportunity. |
Marcelo Figueroa
Commonly referred to as the "someone you need to know" in hobby games, Marcelo currently works with Sorvent, Inc. as a Talent Manager, helping undiscovered game inventors find publishers for their games, as well as being the Sales Manager for Dan Verssen Games, Warpath Games Distribution, and the Greater Games Industry Catalog. |
Joshua J. Frost
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Matthew Grau
In the late 90's, Matthew also moved into the film and television arena. He has written scripts and directed productions for clients such as Microsoft and Nintendo, and created and wrote the Curiosity Cafe television show and kick-off feature film on a first-look agreement with the Jim Henson Company. He is an award-winning screenwriter with projects currently in the Hollywood studio system. |
Jess Hartley
One of Jess' latest projects has been helping create Geist: The Sineaters, White Wolf's newest game line, which debuts in August of 2009, as well as multiple electronic projects such as Collection of Horrors, Ready-Made Changeling Characters, and The Rose-Bride's Plight, a Changeling: The Lost Storyteller Adventure System .pdf product, which has been nominated for an ENnie for Best Adventure. For more information about Jess visit www.jesshartley.com. Questions or inquiries can be addressed to jess@jesshartley.com. |
Ed Healy
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Ryan Macklin
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Juliet Meyer
Juliet has lent her voice to several video games, and has written for several online gaming communities including 1up.com, pwned.com, watchusgame.com and girlsentertainmentnetwork.com. When not working in the media or gaming industry she spends time as a LARPer in White Wolf's Camarilla, NERO, Realms of Conflict, and several of the local Las Vegas live action communities. |
Boyan Radakovich
Prior to his new career in gaming, Bo was a graduate researcher in the field of cognitive neuroscience where he designed an artificial intelligence to simulate how humans interact in social situations. But when you think about it -- categorization, decision making, and memory are all just as important to game design. He will be helping shepherd new designers past the perils and pitfalls of game creation in our Game Lab. |
Stan!
Currently Stan! is writing adventures for Call of Cthulhu and designing a setting for Savage Worlds (all to be published through Super Genius Games), doing manga localization for Viz Media, and writing support material for his FREE diceless RPG based on the Harper Collins Children's Books series Warriors. Stan! lives in Vista, CA, were he hopes to one day be the owner of a Sony Aibo robot dog. Visit him online at Stannex.com, see daily doses of his doodles at Doodle-A-Day.com, and cross your fingers that he'll start telling new stories at StoryTimeWithStan.com again very soon. |
Christian St. Pierre
Chris has also been involved in various independent comic book projects, providing all artwork for the short-lived medieval fantasy series Grafenveer and inking for the online zombie thriller Devolution. Chris' most recent projects include providing artwork for the pulp section of Hero Games' Hero System 6th Edition and co-creating and penciling the upcoming Bonita & Clyde comic book mini-series. He is currently pursuing other illustration projects and comic book collaborations while developing his own creator-owned properties. To see samples of Chris' art and for news and contact information please visit www.christiannstpierre.com. |
Monica Valentinelli
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John Wick
John won several Origins Awards for his work on AEG's lines. Other writing credits include working for companies such as White Wolf, PEG, NeoPets, Upper Deck and Totally Games. John self-published Orkworld under his Wicked Press banner and later co-founded the Wicked Dead Brewing Company with Jared Sorensen. |
















