<?xml version="1.0" encoding="UTF-8"?><rss version="0.92">
<channel>
	<title>NEONCON 2010</title>
	<link>http://www.neoncon.com</link>
	<description>Create. Educate. Celebrate. Geek Life.</description>
	<lastBuildDate>Thu, 05 Aug 2010 00:08:53 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	<!-- generator="WordPress/3.0" -->

	<item>
		<title>NeonCon to provide official live video stream of Gen Con 2010</title>
		<description><![CDATA[<p>LAS VEGAS (August 3rd, 2010) &#8212; Known for bringing cutting edge new media to social games, <a href="http://www.neoncon.com">NeonCon</a> is proud to partner with <a href="http://www.gencon.com">Gen Con</a>, <a href="http://www.pixelcorps.com">Pixel Corps</a>, <a href="http://www.livestream.com/neoncon">LiveStream</a> and <a href="http://www.liveu.tv">LiveU</a> to bring you Gen Con Live &#8230; streaming video updates from the floor of Gen Con 2010.  Using technology provided by the Pixel Corps and LiveU, Team NeonCon will be on the floor covering Gen Con 2010 from every angle. Interviews, product announcements and behind the scenes extras &#8230; all brought to you as they happen via LiveStream.</p>]]></description>
		<link>http://www.neoncon.com/blog/2010/08/03/neoncon-to-provide-official-live-video-stream-of-gen-con-2010/</link>
			</item>
	<item>
		<title>The Future Is Now</title>
		<description><![CDATA[<p>On the eve of our first official appearance at <a href="http://www.gencon.com">Gen Con</a>, I am excited about how far we've come and what the road ahead has in store for us.  You see, 2010 marks a major turning point for the show.</p>

<p>If you are one of our many partners, you've already heard much of what I am about to share publicly for the first time.  And, for those close to the show, you have surely heard the rumblings of the coming changes. Change is good.</p>

<p>As of this moment, NeonCon is <strong>no longer just about games</strong>. We are now a full bore celebration of geek culture.</p>
]]></description>
		<link>http://www.neoncon.com/blog/2010/07/27/the-future-is-now/</link>
			</item>
	<item>
		<title>Social is the word &#8230;</title>
		<description><![CDATA[I'd like to take this opportunity to welcome you to the new face on NeonCon.  Over the last four years, we have put a lot of thought and planning into each show and the tools we use to promote and support them.  From the beginning, we knew we needed a social network to support all of the great people &#8230; attendees, storytellers, presenters, sponsors and last, but not least staff &#8230; that make NeonCon such a special event.  Finally, it is here. What you are looking at is a full-fledged social network, built just for you.]]></description>
		<link>http://www.neoncon.com/blog/2010/07/19/social-is-the-word/</link>
			</item>
	<item>
		<title>NEONCON 2010</title>
		<description><![CDATA[NeonCon is a three day celebration of geek culture held annually in Las Vegas, Nevada.  Initially built around traditional hobby games, NeonCon expands every year to add new events. • The Bazaar – Our Dealer Room is open to the public • Pathfinder Society – Play an exclusive special scenario • Living Forgotten Realms – [...]]]></description>
		<link>http://www.neoncon.com/blog/2010/05/28/neoncon-2010/</link>
			</item>
	<item>
		<title>GenCon 2010</title>
		<description><![CDATA[Team Neoncon will be on hand at Gen Con 2010 in Indianapolis.  Swing by the booth and find out what’s in store for our 2010 show.]]></description>
		<link>http://www.neoncon.com/blog/2010/05/28/gencon-2010/</link>
			</item>
	<item>
		<title>The Shark Bone Interview</title>
		<description><![CDATA[Last Monday, Doug Daulton, Neoncon's Executive Director, was interviewed by Devon Kelley and Jarvis Mishler for <a href="http://sharkbone.libsyn.com/index.php?post_id=600241">CHUM!</a>, a "one shot" episode of <a href="http://sharkbone.libsyn.com">Shark Bone</a> focused on organizing your local gaming community. They discussed the creation and ongoing management of <a href="http://www.warhorn.net/lasvegas">Vegas Game Day</a> (VGD), <a href="http://www.neoncon.com">Neoncon</a> and <a href="http://www.vegasgamers.org">VegasGamers.org</a>.  If you are looking for ways to bring your local gaming community together, you'll want to <a href="http://sharkbone.libsyn.com/index.php?post_id=600241">check out this episode of Shark Bone</a>.]]></description>
		<link>http://www.neoncon.com/blog/2010/04/02/the-shark-bone-interview/</link>
			</item>
	<item>
		<title>From Fiction to Game Mechanics &#8211; GamesU 2009</title>
		<description><![CDATA[Take a far future utopian star traveling game, where your goal is to boldly explore new frontiers. Now, how do you develop a game for this fictional universe? What are the aspects of play that match the tenets of the universe? How do you make the game feel like the movies, shows, or books? <a href="http://www.youtube.com/watch?v=fbTCysxE7zo">In this session from GamesU 2009</a>, Randall Bills, Alternate World Engineer at Catalyst Games Lab, discusses his process for bringing prose to life as meaningful, well-balanced game play.  ]]></description>
		<link>http://www.neoncon.com/blog/2010/04/02/from-fiction-to-game-mechanics-gamesu-2009/</link>
			</item>
	<item>
		<title>Pitch to the Pros (Part 2) – GamesU 2009</title>
		<description><![CDATA[<a href="http://www.youtube.com/watch?v=Jsh0NSdLbXY">In this session from GamesU 2009</a>, Origins Award-nominated game designer, Boyan Radakovich, walks you through the process of submitting your game prototype to publishers for publication. In Part 2 of this two-part seminar, Radakovich discusses his game design process including the concept, alpha and beta stages of development. Other key points include the "the elevator pitch", "the walkthrough", knowing your audience, submission guidelines and common pitfalls new designers often encounter. ]]></description>
		<link>http://www.neoncon.com/blog/2010/03/26/pitch-to-the-pros-part-2-gamesu-2009/</link>
			</item>
	<item>
		<title>Patronage &#8230; a growing business model</title>
		<description><![CDATA[A few weeks ago <a href="http://www.templelion.com/2010/03/05/i-blame-wolfgang-baur/">I had to call out Wolfgang Baur for the scoundrel that he is</a>.  <a href="http://www.koboldquarterly.com/k/article4593.php">Though a fellow Gen Con Marketing Fellow</a>, I simply could not let Mr. Baur's actions pass without remark! ;^D Specifically, I was responding to <a href="http://www.supergeniusgames.com/?p=431">the launch of the P20 Modern project</a> from GamesU alumni, Stan! and the crew from Super Genius Games.  ]]></description>
		<link>http://www.neoncon.com/blog/2010/03/22/patronage-a-growing-model-for-hobby-games/</link>
			</item>
	<item>
		<title>Pitch to the Pros (Part 1) – GamesU 2009</title>
		<description><![CDATA[<a href="http://www.youtube.com/watch?v=xelOtDiSC8Y">In this session from GamesU 2009</a>, Origins Award-nominated game designer, <a href="http://www.thegamesmith">Boyan Radakovich</a>, walks you through the process of submitting your board game prototype to publishers for publication. In Part 1 of this two-part seminar, Radakovich discusses his game design process, trendspotting, the early alpha and beta stages of playtesting, the importance of documentation and the basic elements of the pitch.]]></description>
		<link>http://www.neoncon.com/blog/2010/03/19/pitch-to-the-pros-part-1-gamesu-2009/</link>
			</item>
</channel>
</rss>
