PLAY
Neoncon offers three full days of great gaming. And, for our alumni and early birds, we open a little early on Thursday evening with special events to say thanks to these folks for their support. For an overview of the schedule, review the charts below. If you are looking for the GamesU Schedule, click here.
Warhorn Sessions Management
To register for individual game sessions, please select the appropriate Warhorn tab below. Warhorn – RPG covers all RPG and LARP sessions. Warhorn – General covers Board Games, Minatures and all other gaming events. If you plan to play both RPG/LARP and General events, you need to create two seperate Warhorn accounts. We apologize for this inconvenience.
PLEASE NOTE: While you are free to sign up for both Warhorn schedules, you will not be cleared to register for individual game sessions until we have confirmed your paid pre-registration.
| GAMING HALL | THURSDAY 11/05/09 |
FRIDAY 11/06/09 |
SATURDAY 11/07/09 |
SUNDAY 11/08/09 |
|---|---|---|---|---|
| 9:00A - 1:00P | CLOSED | MORNING SESSIONS | MORNING SESSIONS | MORNING SESSIONS |
| 1:00P - 2:00P | Lunch Break | |||
| 2:00p - 6:00P | AFTERNOON SESSIONS | AFTERNOON SESSIONS | AFTERNOON SESSIONS | |
| 6:00P - 7:30P | Dinner Break | Convention Closed. |
||
| 7:30P - 11:30P | Alumni/Early Bird EXCLUSIVES | EVENING SESSIONS | EVENING SESSIONS | |
| 11:45P -3:45A | MIDNIGHT MADNESS (OPEN PLAY) | |||
| THE BAZAAR Exhibits & Dealers |
THURSDAY 11/05/09 |
FRIDAY 11/06/09 |
SATURDAY 11/07/09 |
SUNDAY 11/08/09 |
|---|---|---|---|---|
| 9:00A - 1:00P | CLOSED | THE BAZAAR IS OPEN! | ||
| 1:00P - 2:00P | ||||
| 2:00p - 6:00PM | ||||
| 6:00P - 7:30P | Exhibit & Dealer Setup |
CLOSED | Exhibit & Dealer Breakdown |
|
| 7:30P - 11:30P | Convention Closed. |
|||
| 11:45P -3:45A | CLOSED | |||
100: Role-Playing Games (RPG)
A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.
Most role-playing games are conducted like radio drama: only the spoken component is acted. In most games, one specially designated player, the game master (GM), creates a setting in which each player plays the role of a single character. The GM describes the game world and its inhabitants; the other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM.
Want to learn more? Be sure to read Wikipedia: Role-Playing Games
200: Board Games
A board game is a game in which counters or pieces that are placed on, removed from, or moved across a "board" (a premarked surface usually specific to that game). As do other form of entertainment, board games can represent nearly any subject.
There are many different types and styles of board games, including those, at the most-basic level, that that have no inherent theme – such as Checkers – as well as more-complicated games with definite subjects, or even narratives, such as Cluedo.
Want to learn more? Be sure to read Wikipedia: Board Games
300: Miniature Games
Miniature wargaming is a form of wargaming that incorporates miniature figures and modeled terrain as the main components of play. Like other types of wargames, they can be generally considered to be a type of simulation game, generally about tactical combat, as opposed to computer and board wargames which have greater variety in scale.
While such games can be played with counters on a table with colored paper to denote terrain types, part of the attraction is the spectacle of painted miniatures moving around on a table with model trees, hills and other scenery. These are available in different scales, and many sets of rules are written with the assumption that a particular scale is being used.
The hobby got its start around the beginning of the 20th Century, with the publication Jane's naval war rules and H. G. Wells' Little Wars. Commercial products just for miniatures wargamers and awareness as a single community of people with similar interests date back to the 1950s with the efforts of Jack Scruby; major developments in the field since then include the rise in the 1960s and 1970s of fantasy and science fiction wargames as an alternative to games based on historical conflicts, and the emergence of companies like Privateer Press, Games Workshop, Battlefront, Foundry, Warlord Games and many others.
Want to learn more? Be sure to read Wikipedia: Minaitures Games
400: Collectable Card Games (CCG)
A collectible card game (CCG), also called a trading card game (TCG) or customizable card game, is a game played using specially designed sets of playing cards. While trading cards have been around for longer, CCGs combine the appeal of collecting with strategic gameplay.
The modern concept of CCG games was first presented in Magic: The Gathering, designed by Richard Garfield and published by Wizards of the Coast in 1993. An earlier game that might be described as a collectible card game was The Base Ball Card Game produced by The Allegheny Card Co. and registered on April 5, 1904.
Want to learn more? Be sure to read Wikipedia: Collectible Card Games
500: LARP (Live Action Role Play)
A live action role-playing game (LARP) is a form of role-playing game where the participants physically act out their characters' actions. The players pursue goals within a fictional setting represented by the real world, while interacting with each other in character. The outcome of player actions may be mediated by game rules, or determined by consensus among players.
The first LARPs were run in the late 1970s, inspired by role-playing games and genre fiction. The activity spread internationally during the 1980s, and has diversified into a wide variety of styles. Play may be very game-like, or may be more concerned with dramatic or artistic expression. Events can also be designed to achieve educational or political goals. The fictional genres used vary greatly, from realistic modern or historical settings to fantastic or futuristic eras. Production values are sometimes minimal, but can involve elaborate venues and costumes. LARPs range in size from small private events lasting a few hours to huge public events with thousands of players lasting for days.
Want to learn more? Be sure to read Wikipedia: LARP

