PLAY :: Indie RPG Carnival (150)

Dogs in the Vineyard

Outside the mainstream, you'll find a bright, vibrant world of role-playing games. Often called "story games", independent RPGs offer completely different takes on rules, settings and, most importantly, the very notion of what it means to role-play.

At Neoncon, we make it our mission to provide richest possible array of games. It is that spirit, we are proud to present the Indie RPG Carnival. Driven by our "Games on Demand" Headquarters, the carnival offers you an opportunity to explore the broader world of RPGs.

150.00 - Games on Demand

Storytellers: Jarvis Mishler & Friends

Games on Demand is really laid back, free form, and spontaneous just like the indie games it showcases. It grants players the ability to play almost any game they want and allows the stroryteller/GM to showcase the games about which they are most excited. To that end, you'll be hard-pressed to find folks more passionate about story games than Jarvis and his crew.

So, got a shiny new copy of the award-winning Mouse Guard RPG, but don't know how to play? Let Jarvis and company show you the ropes. Your LFR table didn't come together and you are looking for something to play? Swing by Games on Demand and let the team pull together a table of Dogs in the Vineyard or one of the many games in our library.

Listed below you'll see a small selection of the indie games we'll have on tap for you at the INdie RPG Carnival. There is a game for just about every genre and time slot.

  • 3:16 (Carnage Amongst The Stars)This high-octane Science-Fiction role-playing game for 2 or more players has your Space Troopers killing bugs all across the Cosmos. You'll advance in rank, improve your weapons, slay civilization after civilization and find out who you are through an innovative "Flashback" mechanic.
  • AgonAn action-packed roleplaying game about ancient Greek heroes who face brutal tests from the gods. With bravery, cunning, honor, and strength, one hero will prove to be the greatest and secure immortality in legend. Fast-paced, competitive play, with mechanics designed to create an even playing field for players and the game master. Oath-swearing and trash-talking are highly encouraged.
  • Dogs in the VineyardRole-play God's Watchdogs in a West that never quite was. You stand between God's law and the best intentions of the weak. You stand between God's people and their own demons. Does the sinner deserve mercy? Do the wicked deserve judgement? They're in your hands.
  • GODSEND AgendaIn a world much like our own gods walk among us. Some work for world governments, some are costumed vigilantes, and other were considered gods in bygones days. They fight for and against many factions but all have one goal; to stop the coming apocalypse foretold of many centuries ago. Written by local game designer, Jerry Grayson.
  • HellasIn ancient times, the spacefaring Hellenes and their Gods defeated an empire that threatened the entire galaxy. Now, after centuries of darkness, their enemies have returned for a final reckoning, and only a chosen few — wielding the power of the Gods — stand between them and certain destruction. Co-written by local game designer, Jerry Grayson.
  • LacunaSinister secret agents with shadowy employers and mysterious pasts. A bizarre landscape built from six- billion human minds. Arachnid-headed beings that guard a war-torn borderzone. And all the worst that Mankind has to offer, stalking the alleys and crumbling buildings of a place called Blue City. Is it a dream? Is it a nightmare? Or is it just a game? And are you already playing?
  • Mouse GuardJoin the Mouse Guard and defend the Mouse Territories against predators and dangers, in this roleplaying game for the Mouse Guard comic book series! The game is intended for all ages and levels of game-playing experience by award-winning game designer Luke Crane and is based on a simplified version of his Burning Wheel rules system (also used for the Origins Award winning RPG of 2007, Burning Empires).
  • Primetime AdventuresIf you enjoy great TV, then you'll love Primetime Adventures, the game that lets you create and play the TV show you always wanted to see, complete with meaningful characters and gripping drama. You and the other players will create the show and its cast, then play out actual episodes of the series, exploring the personal struggles of the main characters and cooperatively laying out the kind of story television executives dream of.
  • The Shadow of YesterdaySet on the world of Near, a sort of post-apocalyptic fantasy world where civilization has been destroyed three hundred years ago and is presently undergoing a rebirth. Because of this, the races in TSOY (elves, goblins, and ratkin) are not seen as genetically separate races at all, but rather an evolution/devolution from humans, and each of them can inclusively become "human" if they give up what makes them different.
  • Spirit of the CenturyThe deadly Doctor Methuselah seeks to unravel time itself with his solution to the Eternity Equation... Gorilla Khan stalks darkest Africa from conquered Atlantis... Mad scientists, strange sorcerors, and power-hungry dictators all seek to undo the fate of humanity. It's the final century of the second millennium – and you are our last hope! Spirit of the Century is a complete, stand-alone pulp role-playing game based on the award-winning Fate system. Co-written by local game designer, Leonard Balsera.
  • The Mountain WitchYou are samurai ronin that have banded together to destroy the Mountain Witch at the top of Mount Fuji. Each character has his own "dark fate", randomly drawn and known only by the player of the character. Most fates pit the ronin against the group, and makes betrayal likely. Players can give "trust points" to another player's character, signifying the amount of trust between them. These points can be used to help the trusting ronin, or against him in case of a betrayal.

150.01 - Cat: The RPG

Storyteller: Jennifer Waddington

4-8 players: Character creation is part of the game.

    "The Jellicle Ball"
    Jellicle cats come out tonight
    Jellicle cats come one and all
    The Jellicle Moon is shining bright
    Jellicle cats come save us all.
    Humans, why do we sleep? Why do we live amongst you? The Great Tournament designated us as your protectors. From the creatures in the shadow, the fears in the mind. From the stealers of breath to the givers of nightmare.
    Bet you wish you hadn't declawed me now.

Gaming Books © Doug Daulton

Gaming Books © Doug Daulton