PLAY :: LARPs (500)

A live action role-playing game (LARP) is a form of role-playing game where players physically portray characters in a fictional setting, improvising their characters' speech and movements somewhat like actors in improvisational theatre. This is distinct from tabletop role-playing games where character actions are described verbally.

500.01 - VAMPIRE: The Requiem - White Wolf Games

Storytellers: The Las Vegas Camarilla

Not all vampires are created equal. Some are aristocrats, some are freedom fighters, and some just want to survive at any cost. Vampire: The Requiem is an opportunity to become involved in a deeply political and action oriented storyline that is unique to each players experience. Vampires or kindred as they often call themselves, are powerful creatures of the night, using influence, cunning and sometimes violence to further their own gain. Will your scheme be better then you enemies? If you enjoy plotting, dark eye makeup, and amazing costuming - this is the game for you!

Join the Camarilla for some Live Action Role Playing in the World of Darkness Vampire venue. Character generation help will be provided throughout the convention. Attendance restricted to individuals 18+.

500.02 The Freaks Come Out At Night - Cthulhu Live

Storytellers: PST Productions

The Freaks Come Out At Night" is a 1920's classic era Cthulhu Live event. Set in a time where Mobsters rules Chicago, where bathtub gin flowed like water in Speakeasies, and where G-Men hid in the shadows waiting to pounce. Enter this unholy alliance of the undead and organized crime for a Cthulhu Live unlike any other.

Characters are pre-generated and costumes are encouraged. Those that are hardcore zombie fans please speak up as we will make sure you are given first crack at the undead roles. All rules are taught before the game using the Cthulhu Live 3rd edition rules. For advanced character pre-assignment, contact us at: pstproductions@gmail.com

500.03 Veteran of the Psychic Wars - Cthulhu Live

Storytellers: PST Productions

"Veteran of the Psychic Wars" is a modern day Cthulhu Live event centered around the Delta Green universe created by Pagan Publishing. Take up the roles of the secretive Majestic 12 agents or find your place within the Delta Green operation. Use your skills and wits to decipher the clues that will lead you to things that man is not yet ready to face.

Characters are pre-generated and costumes are encouraged. All rules are taught before the game using the Cthulhu Live 3rd edition rules. For advanced character pre-assignment, contact us at: pstproductions@gmail.com

500.04 - VAMPIRE: The Masquerade - White Wolf Games

Storytellers: Dustin Phoenix

We head back to the Old World of Darkness for some nostalgia and back-stabbing. Throw on your old threads and grab a pre-generated character.

500.05 - CHANGELING: The Lost - White Wolf Games

Storytellers: The Las Vegas Camarilla

Stolen away from your home as you know it - you were put to work for an evil master who kept you under his or her thumb for an unknown length of time. You've escaped to the"real" world, but somethings changed. You've changed. Winner of the 2008 Ennie "Best Product of the Year" and several other awards, Changeling: The Lost provide a rich background with which to build your own dark fairy tale (and no it doesn't need to include faeries). Lost gives players a chance to fight of their captors and work for a way to re-enter society in their altered states, hopefully finding safety from the always lurking dark fae.

Join the Camarilla for some Live Action Role Playing in the Changling venue. Character generation help will be provided throughout the convention. Attendance restricted to individuals 18+

500.06 - MAGE: The Ascension - White Wolf Games

Storytellers: The Las Vegas Camarilla

What if you woke up one day and had the power to shape the world? If your dreams became more then that - if you could see beyond what we accept to be reality - and you learned to bend it? You'd be a mage. Mage: The Awakening is a chance to have the sort of powers we see in movies - but what does one do with such power? Will you be responsible with it? The mages see what others cannot, and that knowledge is not always pleasant, nor is it always welcomed. Mage society doesn't always get along with each other, and there is the constant temptation for turmoil amongst such a powerful people. Where will you side? How will you handle your powers and responsibilities?

Join the Camarilla for some Live Action Role Playing in the Mage venue. Character generation help will be provided throughout the convention. Attendance restricted to individuals 18+.